Levels of Mancers
Primary
Primary mancers have a very basic knowledge of the type of mancy they profess in. Usually they use their knowledge to assist their needs in daily life. They can only manipulate what is present, and cannot create or destroy the element/s that they manipulate.
ex. a mancer doing laundry with hydromancy, maintaining a hearth with pyromancy, etc.
Secondary
Secondary mancers have a somewhat deeper understanding in comparison to primary mancers. They have a strong grip on their manipulation of the element/s. However, like primary mancers, they can only manipulate the element. They cannot create or destroy.
ex. push water to power a mill with hydromancy, extract metal from mines with terramancy, etc.
Tertiary
Usually have had intense training with other skilled mancrs, tertiary mancers are able to create small amounts of the element/s they manipulate, and have mastered their manipulation of the element/s. Most Nobles are able to achieve this stage in their early teen years.
ex. a burst of flames appear at the palm of a pyromancer, a small herb growing near a herbomancer despite the lack of water and nutrition, etc.
Quaternary
Skilled mancers who manipulate the element/s they profess in as easy as breathing. They are able to create large amounts of said element/s, and sometimes even have some degree of control over related element/s. Most of the ruling class have to achieve this stage in order to prove themselves to those that they govern.
ex. a pyromancer is able to set an entire room on fire with a snap of the hand, a hydromancer is able to flood the floor of a hallway, etc.
Quinary
Only achieved by vases of gods, quinary mancers are able to travel/teleport through the element that the god who inhabits their body professes in. They wield unmatched powers when the god within them awakens and assists them, and also typically have a stronger endurance than regular mancers in battle.
The Six Formal Types of Mancers
Aeromancer
Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social, using a small cloud of air to float them around from place to place.
Terramancer
Terramancers are mages that specialize in the manipulation of the archetypal earth element. Common earth magics can involve the shifting, splitting, cracking, opening, movement, and transmutation of rock, soil, metal, crystals, sand, clay and other solid inorganic materials. An experienced Terramancer can be a force to reckon with offensively or defensively - one cannot deny the unyielding power inherent within a true Master of earth.
Herbomancer
These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.
Hydromancer
Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.
Necromancer
Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and resurrect people from the dead, though these spells are now closely guarded by only the strongest Masters, making learning them neigh impossible. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.
Pyromancer
Pyromancers are mages that specify in fire magic. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in its use are more than capable of invoking heat (Often to the point of spawning a flame or burning something- but that's beside the point). One thing that seems to be quite common amongst Pyromancers is that they tend towards being hot tempered, Quite passionate and often unstable.
Other Mancers
Carnomancer
This is the art of flesh magic if be by manipulation, destruction, golem making, or even healing. These people are often experts in how the body works.
Chronomancer
Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. Most run of the mill chronomancers merely have minor abilities such as travelling to the day before to find a lost object, but some more powerful travellers can travel to the past to find lost relics or to the future to bring back powerful artifacts, even changing history itself! Some well-travelled adventurers may perhaps have been granted their abilities by wizards, demi-gods or powerful magic items. Although it is the most difficult discipline to ever master, its rewards are indeed great.
Cryomancer
Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.
Electromancer
Electromancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.
Flectomancer
This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic make it function. They can create a wide variety of things, from Æther bombs to small mechanical animals. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.
§ Only Flectomancers are able to create or use "clockwork" items.
Spatiomancer
Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.
Telemancer
Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that they were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.
Verbomancer (UNFINISHED!!! DO NOT JOIN AS UNLESS KSHI GIVES PERMISSION!)
Verbomancy, the manipulation of sound waves
Venomancer (UNFINISHED!!! DO NOT JOIN AS UNLESS KSHI GIVES PERMISSION!)
Derived from hydromancy and herbomancy, venomancy is the manipulation of venom that exist in the form of liquid or a plant. Most users have a thorough knowledge of poisons and their cures, and specialize in the field of herbal medicine.
Kinetomancer (UNFINISHED!!! DO NOT JOIN AS UNLESS KSHI GIVES PERMISSION!)
Manipulation of kinetic energy
Hypnomancer
Hypnomancy is a form of mancy that is derived from telemancy. Users can give their target thoughts of sleep, and sometimes can gain control of their minds for a moment and control them like puppets. Hypnomancers are able to trap others in dreams and influence their environment within the dream. Most users, however, have to be within the dream to control their victims surroundings (i.e. they have to be in the state of sleeping as well in order to enter the dream); only advanced users are able to insert their consciousness within another's sleep while being fully aware of their physical surroundings.
Chloromancer
Not many are able to master in chloromancy, an advance form of herbomancy. A combination of herbomancy, terramancy, and carnomancy, the mancy was developed with the intent to kill. Wielders are infamous for their manipulation of deadly and ruthless plants that feed off of the flesh of living organisms. The seeds often require a certain level of pH in order to grow, and in order to survive the plants have to feed off of other organisms by killing them. The danger that comes with the training cannot be helped; nothing ventured, nothing gained.
Other Forms of Magic
Diviners
A magic user whose magic deals with seeing and predicting the future. Either through art forms, peering into crystal balls or scrying glasses, receiving visions, etc, they are able to see events that have not happened yet. Some can also see events in the past or things that are happening elsewhere. Some may also tap into people's thoughts and memories.
Alchemists
A magic user who combines science with magic. Using the law of equivalent exchange, they turn compounds and objects into different compounds or objects. They usually use transmutation circles, but the powerful or skilled ones do not have to.
Primary
Primary mancers have a very basic knowledge of the type of mancy they profess in. Usually they use their knowledge to assist their needs in daily life. They can only manipulate what is present, and cannot create or destroy the element/s that they manipulate.
ex. a mancer doing laundry with hydromancy, maintaining a hearth with pyromancy, etc.
Secondary
Secondary mancers have a somewhat deeper understanding in comparison to primary mancers. They have a strong grip on their manipulation of the element/s. However, like primary mancers, they can only manipulate the element. They cannot create or destroy.
ex. push water to power a mill with hydromancy, extract metal from mines with terramancy, etc.
Tertiary
Usually have had intense training with other skilled mancrs, tertiary mancers are able to create small amounts of the element/s they manipulate, and have mastered their manipulation of the element/s. Most Nobles are able to achieve this stage in their early teen years.
ex. a burst of flames appear at the palm of a pyromancer, a small herb growing near a herbomancer despite the lack of water and nutrition, etc.
Quaternary
Skilled mancers who manipulate the element/s they profess in as easy as breathing. They are able to create large amounts of said element/s, and sometimes even have some degree of control over related element/s. Most of the ruling class have to achieve this stage in order to prove themselves to those that they govern.
ex. a pyromancer is able to set an entire room on fire with a snap of the hand, a hydromancer is able to flood the floor of a hallway, etc.
Quinary
Only achieved by vases of gods, quinary mancers are able to travel/teleport through the element that the god who inhabits their body professes in. They wield unmatched powers when the god within them awakens and assists them, and also typically have a stronger endurance than regular mancers in battle.
The Six Formal Types of Mancers
Aeromancer
Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social, using a small cloud of air to float them around from place to place.
Terramancer
Terramancers are mages that specialize in the manipulation of the archetypal earth element. Common earth magics can involve the shifting, splitting, cracking, opening, movement, and transmutation of rock, soil, metal, crystals, sand, clay and other solid inorganic materials. An experienced Terramancer can be a force to reckon with offensively or defensively - one cannot deny the unyielding power inherent within a true Master of earth.
Herbomancer
These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.
Hydromancer
Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.
Necromancer
Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and resurrect people from the dead, though these spells are now closely guarded by only the strongest Masters, making learning them neigh impossible. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.
Pyromancer
Pyromancers are mages that specify in fire magic. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in its use are more than capable of invoking heat (Often to the point of spawning a flame or burning something- but that's beside the point). One thing that seems to be quite common amongst Pyromancers is that they tend towards being hot tempered, Quite passionate and often unstable.
Other Mancers
Carnomancer
This is the art of flesh magic if be by manipulation, destruction, golem making, or even healing. These people are often experts in how the body works.
Chronomancer
Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. Most run of the mill chronomancers merely have minor abilities such as travelling to the day before to find a lost object, but some more powerful travellers can travel to the past to find lost relics or to the future to bring back powerful artifacts, even changing history itself! Some well-travelled adventurers may perhaps have been granted their abilities by wizards, demi-gods or powerful magic items. Although it is the most difficult discipline to ever master, its rewards are indeed great.
Cryomancer
Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.
Electromancer
Electromancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.
Flectomancer
This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic make it function. They can create a wide variety of things, from Æther bombs to small mechanical animals. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.
§ Only Flectomancers are able to create or use "clockwork" items.
Spatiomancer
Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.
Telemancer
Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that they were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.
Verbomancer (UNFINISHED!!! DO NOT JOIN AS UNLESS KSHI GIVES PERMISSION!)
Verbomancy, the manipulation of sound waves
Venomancer (UNFINISHED!!! DO NOT JOIN AS UNLESS KSHI GIVES PERMISSION!)
Derived from hydromancy and herbomancy, venomancy is the manipulation of venom that exist in the form of liquid or a plant. Most users have a thorough knowledge of poisons and their cures, and specialize in the field of herbal medicine.
Kinetomancer (UNFINISHED!!! DO NOT JOIN AS UNLESS KSHI GIVES PERMISSION!)
Manipulation of kinetic energy
Hypnomancer
Hypnomancy is a form of mancy that is derived from telemancy. Users can give their target thoughts of sleep, and sometimes can gain control of their minds for a moment and control them like puppets. Hypnomancers are able to trap others in dreams and influence their environment within the dream. Most users, however, have to be within the dream to control their victims surroundings (i.e. they have to be in the state of sleeping as well in order to enter the dream); only advanced users are able to insert their consciousness within another's sleep while being fully aware of their physical surroundings.
Chloromancer
Not many are able to master in chloromancy, an advance form of herbomancy. A combination of herbomancy, terramancy, and carnomancy, the mancy was developed with the intent to kill. Wielders are infamous for their manipulation of deadly and ruthless plants that feed off of the flesh of living organisms. The seeds often require a certain level of pH in order to grow, and in order to survive the plants have to feed off of other organisms by killing them. The danger that comes with the training cannot be helped; nothing ventured, nothing gained.
Other Forms of Magic
Diviners
A magic user whose magic deals with seeing and predicting the future. Either through art forms, peering into crystal balls or scrying glasses, receiving visions, etc, they are able to see events that have not happened yet. Some can also see events in the past or things that are happening elsewhere. Some may also tap into people's thoughts and memories.
Alchemists
A magic user who combines science with magic. Using the law of equivalent exchange, they turn compounds and objects into different compounds or objects. They usually use transmutation circles, but the powerful or skilled ones do not have to.